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AI Insights · Timothy · October 2021

Top 5 Paid Games on iOS in Europe Q3 2021

Explore the performance trends of the top 5 paid games on iOS in Europe during Q3 2021, including weekly revenue, downloads, and active users.

Top 5 Paid Games on iOS in Europe Q3 2021

During the third quarter of 2021, several paid games on iOS in Europe showcased interesting trends in weekly revenue, downloads, and active users. Here's a closer look at the top 5 performers:

Minecraft, developed by Mojang, experienced a steady revenue stream, peaking at approximately $399K in early August before gradually declining to around $275K by the end of September. Weekly downloads ranged from 9.9K to 12.2K, with a notable peak in late July. Meanwhile, weekly active users started at around 2.28M in late June and saw a gradual decline to 1.76M by the end of September.

Bloons TD 6 from Ninja Kiwi showed a strong upward trend in weekly revenue, reaching around $69K by the end of August. Downloads fluctuated, peaking at 4.1K in late June and stabilizing around 2.9K by the end of September. Weekly active users remained relatively stable, hovering around 28K throughout the quarter.

My Child Lebensborn, published by Sarepta Studio AS, had a significant spike in revenue in early July, reaching over $250K, followed by a sharp decline to approximately $5K by the end of the quarter. Downloads showed a similar pattern, peaking at 8.2K in mid-July and dropping to around 1K by late September. Active users mirrored this trend, starting at 1.1K in late June and decreasing to about 1.8K by the end of September.

Football Manager 2021 Mobile by SEGA maintained a steady revenue flow, peaking at $35K in early August before declining to around $16K by the end of September. Weekly downloads saw a peak of 2.8K in early July, gradually decreasing to around 1.2K by the quarter's end.

MONOPOLY: The Board Game from Marmalade Game Studio experienced a steady increase in weekly revenue, peaking at $27.5K in mid-August. Downloads also showed an upward trend, reaching approximately 2.9K by the end of September. Weekly active users increased from 12K in late June to 14.4K by the end of the quarter.

These insights highlight the dynamic nature of the mobile gaming market in Europe. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021